Gallery Professional Work

Character Test for Naught Dog. Character was modeled in max detailed in ZB and texture in PS. He is about 11,300 triangles. I spent about 2 weeks on him from beginning to end including rigging.

Charater Test for Naught Dog. Character was modeled in max detailed in ZB and texture in PS. He is about 11,300 triangles. I spent about 2 weeks on him from beggining to end including rigging.

 

 

I was responsible for the modeling, texturing, and lighting of the following characters. This work was done during my time at Tronic Studio for the “Specops: The Line” cinematic trailer.

 

 

I was responsible for modeling the high and low poly, and unwrapping for both the Rak (flying creatures) and the Rak Hive (large four legged beast) as well as a number of environmental assets which I cannot currently show while I was at Shadows In Darkness. The textures were done by one of the very talented guys at Shadows.

 

 

I was responsible for modeling the high/low and unwrapping of this character while I was at Shadows in Darkness. The textures were done by one of the talented guys at Shadows.

 

 

 

Vicious Cycle Tech Demo:

Was responsible for modeling the high/low and unwrapping

 Statue in the actual game engine

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