Gallery Professional Work
Character Test for Naught Dog. Character was modeled in max detailed in ZB and texture in PS. He is about 11,300 triangles. I spent about 2 weeks on him from beginning to end including rigging.
I was responsible for the modeling, texturing, and lighting of the following characters. This work was done during my time at Tronic Studio for the “Specops: The Line” cinematic trailer.
I was responsible for modeling the high and low poly, and unwrapping for both the Rak (flying creatures) and the Rak Hive (large four legged beast) as well as a number of environmental assets which I cannot currently show while I was at Shadows In Darkness. The textures were done by one of the very talented guys at Shadows.
I was responsible for modeling the high/low and unwrapping of this character while I was at Shadows in Darkness. The textures were done by one of the talented guys at Shadows. ![]()
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Vicious Cycle Tech Demo:
Was responsible for modeling the high/low and unwrapping
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